https://andro.io/app/d22-ue4
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District 22 for Android – Latest Version & Features
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About District 22
This project is one of the rethinking of my reconstructions, taking into account the current trends of open graphic platforms, providing interactivity in my projects.
It represents my vision of how the 22nd district of medieval Chersonese could look, adjacent from the south-west to the 1935 basilica.
The model is made based on interactive visualization, therefore it contains a minimum of geometric details.
Made by me in 2016, in the wake of hopes that it will be possible to find sponsors to create an interactive reconstruction of all medieval Chersonese.
However, the project was cut, and the model remained in the state of production.
Before being imported into the UE, it is optimized in the open Blender editor, by dissolving meaningless (in terms of geometry and triangulation) vertices and edges.
Textures do not correspond to real materials from which buildings in Chersonesos streamed.
However, most of them all have normal maps and displacement maps (thanks to SSBump).
To illuminate the scenes, several photometric light sources are used (mainly in a 2-story building) with the ability to venture surfaces up to 15 times (indirect lighting).
However, to increase compatibility with cross-platform compilation, the target graphics driver is fixed to OpenGL ES3.
It has built-in help on the board, 2 controllable cameras, an adaptive loader and three cross-platform options.
It represents my vision of how the 22nd district of medieval Chersonese could look, adjacent from the south-west to the 1935 basilica.
The model is made based on interactive visualization, therefore it contains a minimum of geometric details.
Made by me in 2016, in the wake of hopes that it will be possible to find sponsors to create an interactive reconstruction of all medieval Chersonese.
However, the project was cut, and the model remained in the state of production.
Before being imported into the UE, it is optimized in the open Blender editor, by dissolving meaningless (in terms of geometry and triangulation) vertices and edges.
Textures do not correspond to real materials from which buildings in Chersonesos streamed.
However, most of them all have normal maps and displacement maps (thanks to SSBump).
To illuminate the scenes, several photometric light sources are used (mainly in a 2-story building) with the ability to venture surfaces up to 15 times (indirect lighting).
However, to increase compatibility with cross-platform compilation, the target graphics driver is fixed to OpenGL ES3.
It has built-in help on the board, 2 controllable cameras, an adaptive loader and three cross-platform options.