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Planet Builder at Google Play market analyse

App power index: 100 (based on ranks around App Stores today)
Simulation
Developer: Liquid City Software
Price: $ 0.99
Current version: 1,000+, last update: 2 years ago
First release : 01 Jan 1970
App size: 43 Mb
4.8 ( 8768 ratings )

Estimation application downloads and cost

> 2.2k
Monthly downloads
~ $ 900
Estimation App Cost


With Planet Builder, you are the architect of your own solar system. Build planets and moons, and choose their attributes such as name, size, orbit speed, spin speed, tilt, rings, orbit distance, and appearance. Watch them orbit in real-time 3D, creating trails behind them as they circle the sun.Want to make things interesting? Press the asteroid attack button and watch as asteroids knock your planets out of orbit! Or, shoot asteroids at them yourself with the Asteroid Cannon.Make your sun go Supernova and turn into a black hole, and suck all your planets in.Increase or decrease the sun gravity, or activate Planetary Gravity, which gives each planet its own gravitational field.Or, start in Quick Start mode and enter our Solar System, with all 8 planets (and Pluto!) and their major moons, and the asteroid belt. High resolution textures and recent pictures of Pluto from the New Horizons space probe add an extra layer of realism.NOTE: For best performance, at least a dual-core 1.5GHz processor is recommended. Will work on all screen sizes, but will look best on a 7" to 10" tablet.- Removed unnecessary app permissions

Best simulator game on play store

I had a really hard time on this game I don't really recommend it

I thought you could create life on the planets by keeping them and certain distances and stuff but basically you build and destroy not too much fun

My 4 year old loves it

Then I will rate 5stars

My son loves this, says it's like Universe Sandbox 2 only for tablets. Appeared lag free for Nexus 7, 10 and Note 8.0.

There are just a few things that drag down my opinion of this otherwise brilliant simulation. It's very easy to create planets, but what units are being used in the parameters? And why do the values jump by arbitrary amounts? If this is supposed to be a learning tool, knowing what I'm adjusting would seem to be important. Why is there a 4 moon limit, per planet? The real killer, though, is - why in the actual world would you allow people to develop fascinating planetary systems, then NOT ALLOW THEM TO BE SAVED?! That is truly mean-spirited.

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