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Layers of Fear: Solitude at Google Play market analyse

App power index: 100 (based on ranks around App Stores today)
Adventure
Developer: Aspyr Media, Inc.
Price: $ 9.99
Current version: 1,000+, last update: 3 years ago
First release : 01 Jan 1970
App size: 0 Bytes
4.0 ( 0 ratings )

Estimation application downloads and cost

> 2.2k
Monthly downloads
~ $ 900
Estimation App Cost


Layers of Fear: Solitude brings the psychedelic horror experience of the fan-favorite franchise, Layers of Fear, to Daydream. Completely redesigned for an optimal VR experience, the player takes on the first person perspective of a psychologically disturbed painter trying to complete his magnum opus while battling ghastly visions and a crumbling psyche. To add to his growing madness, each fully immersive VR room in the Victorian Mansion constantly changes and uncovers new horrors and torturous secrets. Do you dare to delve into the unsettling insanity to finish the masterpiece he has strived so long to create?Features:Psychedelic horror – A sense of insanity means each turn of your head may completely change the look of your surroundings.Victorian setting – Explore a beautifully detailed game world inspired by masterpiece paintings, architecture and dΓ©cor from the 19th century.Original and classic art – Numerous pieces of original art and music envelope your senses; sending you deep into a dark environment fraught with unyielding madness.Story-focused exploration – Only through exploring the environment can you uncover the haunting details of the painter’s tragic past.

I recommend!

I agree with Richard. I love that the game is is built around making a creepy ambience. It looks good and plays well. I hate the teleport *mild spoiler* .... Bc of that mechanic the jump scares are literally triggered by teleporting in to a square. So briefly after starting a game you just become prepared after any teleport or opening any door. That type of movement really defeats the purpose of VR and pulls you out of the whole realism of it.

So fun! Scares me yet I can't stop playing.

Man... I hate to give this such a low rating as I loved the console/PC version and was looking forward to the VR experience, but this is really bad. The resolution is super low and strains your eyes. I can VR all day long but 20 minutes in and I had a screaming headache and my eyes were tired from straining to see. The found notes are also unreadable. Zooming in is clunky and even when zoomed all the way are hard to read. And yes, before you ask, I have decent eyesight and don't wear glasses.

The game so far is great, with a few minor exceptions. On the Pixel XL, even with the higher resolution, it's difficult to read some of the text on the pages throughout the game. The FOV also makes everything seem much closer than they should be, and makes for an odd-feeling. In darker areas, one eye can sometimes become much darker than another, making ill-fitting images and causing blurriness. If these things were fixed, it would go a long way to making the game much, much better.

HELP! Stuck in an elevator in chapter 5. The elevator gets stuck half way the lights go red and the trap door above me opens up but then there is absolutely nothing to click. I've reset it twice, if this is the end of the game getting trapped in an elevator for eternity then I want my money back!!! All of my progress was for nothing now. Feels like I wasted my money.

An awesome adaptation of an already awesome game! The latest updates are really making this a great game. While I STILL believe teleportation is NOT the way. Let me make a proposition. If you insist on using that poor mechanic, don't black out when moving. A lot of cool stuff is missed while events trigger immediately after blackout. Animated walking to destinations like sisters would be a LOT better. But I would still love free movement as an option. Also, notes are unreadable. Narrate or subtitle

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